AirTaxi
A flying taxi in a 70s city at sunset.
Power lanes on the walls of the buildings feed every car. That is why the whole city flies in one grid, and why you fly in it too.
Early prototype · PC · working title
In motion
The taxi moves through the city at sunset, with cars in the grid above the streets.
Gameplay captured from the current build. No sound.
The full take
One take from the current build, 1:23, with game sound. No edits. Pick a moment below to jump there.
- In the cab, then outside: flying traffic
- Looking around the cab; an order goes to another driver
- New order
- In the flow, then rogue above it
Plays from YouTube when you press play. Open on YouTube
Three ways to move
Low over the road, in the grid by the walls, or free in the air on your own battery.
Surf
Just above the road
Flow
The 3×3 grid by the walls
Free flight
Out of the grid, on the battery
The grid
In the flow, lanes run next to the walls in a 3×3 grid: three lanes wide and three lanes high for each direction. Every car keeps its own distance, and at a red light the whole flow waits in the grid.
The hare is a quick jump to the side, out of the grid.
Outside the grid there is no power from the walls. You can still fly on the battery.
A 70s taxi, rebuilt to fly
The cab and the body come from a 70s taxi. Instead of wheels it has four magnetron rings in the wheel arches. The turn signals point up and down as well as left and right. Out of the grid you steer with the mouse.
A city that never stops
The city is busy: cars in the grid, buses and traffic below, all of it lit by a low sun.
- ~4,500 cars in the city
- 3×3 lanes per direction
- 3 ways to move
Early prototype
AirTaxi is a few days old. Right now it is a test of one thing: how it feels to fly in a grid with thousands of cars. There are no passengers and no fares yet. AirTaxi is a solo project.